1
$\begingroup$

So i tried gooogling and asking around in discord servers but no one is really helping nor understanding what I need.

To sum it up, I need an object to LOOK like the sun in 3d space, aka it needs to be very bright. "just put an emission shader on it duh!" well there's a problem! I have cell shading and the size of the object depends on how smooth the shadow is! So if I have one light source which is huge, casting a very huge smooth shading all over my cell shaded objects, it just looks weird.

So - a fake glowing object. I just need an object that looks like its glowing but does not cast a shadow. That's all.

$\endgroup$
0
$\begingroup$

That's easily solved. Find a tab in the emitter's Object Properties called "Cycles Settings".

There's a bunch of things there that you can tell Cycles not to do when it munches through the object. The interesting checkbox in this case is : Diffuse. That tells cycles: ignore diffuse reflection rays for this object.

is a noglo

$\endgroup$
  • $\begingroup$ I didn't even know those exist haha, thank you! $\endgroup$ – Anomic Nov 20 '18 at 12:02
  • $\begingroup$ I use this hellish abomination of a beloved monster software since 2000 and I definitely don't know everything. They just keep adding stuff. It never ends. $\endgroup$ – Haunt_House Nov 20 '18 at 12:43

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.