probably sounds like a silly question that has already been answered 1000 times, but I've read through previous forums and none have been able to answer my question.
I recently downloaded a free high poly 3d mesh of an astronaut from a royalty free 3d model site. The file was already saved as a .blend file and I'm intending to use it in a film I am currently working on, rigging isn't my strong point and I followed several simple tutorials using blender rigify and blendrig, however every time I go to connect the mesh to the bones using automatic weights, nothing happens when I go to pose mode, the model remains stiff and does not move. I've tried several different rig setups.
I've joined the seperate meshes together and tried with and without the vertice groups, but no matter what I do the mesh won't deform in the slightest, I was wondering if this is a bug with rigify in Blender 2.79 or because the mesh is so high poly? ANy help is much appreciated. I've included a link to the original file as well as the file I have with a metarig set up.
Thanks again, regards Nathan.