I'm trying to render a scene that heavily features micropolygon displacements. It works just fine at 50% 1080x1920 resolution, but at 100% my memory usage goes through the roof, to around 36gigs.

I believe this is due to the higher pixel count of a full resolution render, creating an inordinately high number of polygons per pixel.

How would one cap this adaptive subdivision to be limited at a certain amount?


in the render tab under geometry settings. render px is probably what you need

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  • $\begingroup$ the lower the pixel scale the higher the details. works the other way around keep that in mind $\endgroup$ – Virgil Sisoe Nov 20 '18 at 5:23

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