I want to create the same sort of twist that you get from the SimpleDeform modifier, but by using an armature so that I can have more control of it. I want to get at least 360degrees of twist, maybe up to 720. The object is basically a cylinder.
If I use just a couple of bones, then when they twist, they pinch to no thickness in the middle. What is the proper setup with bones to get the amount of twist I want?