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When I export my rig from Blender to Unity the bones under my characters armature vanish. Animations are listed and work as generic.

I can't reconfigure the rig, because Unity doesn't find the bones.(edited) as you can see there should be a regular armature. But below, in Unity, the armature has no children...

Anyone any ideas as to why? enter image description here

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I recommend you check your export options.

It should look something like this :

export options

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  • $\begingroup$ And I forgot to check "Only Deform Bones" in the armature export options. $\endgroup$
    – Lauloque
    Commented Dec 6, 2019 at 15:05

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