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I'm not sure what's going on here. The unwrapped mesh doesn't extend the full length of the face down the side of the can. Is there any way to remap this using nodes? enter image description here

enter image description here

Thanks guys enter image description here

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  • $\begingroup$ I should also mention that when I unwrapped the selected area, it did not extend the full length of the face in the image editor either. $\endgroup$ – kiwibaitnz Nov 19 '18 at 4:08
  • $\begingroup$ The uv wrap is not properly done. It is not fully covering the texture. So scale the texture along y axis in uv editor and try to fit the texture. $\endgroup$ – Feenix Nov 19 '18 at 4:11
  • $\begingroup$ This is what happened when I did that, which is the issue. (referring to the second picture) $\endgroup$ – kiwibaitnz Nov 19 '18 at 4:14
  • $\begingroup$ @Feenix Could u explain "vertices in apt materials?" I've applied scale to no avail. $\endgroup$ – kiwibaitnz Nov 19 '18 at 4:32
  • $\begingroup$ Are you using a subdivision surface modifier? If so, all you need are some loop cuts to drag it down. The vertices you see in edit mode are not where they really are (if you're using subsurf). $\endgroup$ – mr-matt Nov 19 '18 at 4:37
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All you need to do is add a couple of edge loops and drag them down as shown in the image below.

enter image description here

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