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I was using the node editor in an earlier project and I found it fairly easy to follow, so I opened up a new one to experiment. I added a plane, created a material and went to node editor, where I was completely dumbfounded. The nodes I expected to see with the diffuse and output weren't there, and the material changed to black. Not only that, but I couldn't even add any shader node! enter image description here

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You can't use material nodes in Blender Internal. Try changing your mode to "Cycles" in the drop down that has "Blender Render" in it right now.

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  • $\begingroup$ Ah, thanks that fixed it immediately! ^-^ $\endgroup$ – ピカPikaYT Nov 19 '18 at 2:07
  • $\begingroup$ while the blender internal has some limitation in the node editor over the cycles one, you can use it $\endgroup$ – Virgil Sisoe Nov 19 '18 at 3:23
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You need to select the material in the material slot.

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