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I have a interesting (for me) task - make a car emblem for some auto club. Client asked me create emblem (flat, vectorized) and make some changes.

I'm done and now he would get STL file for print. I created svg, then convert to STL and... stuck ( This part of emblem, chrome borders and red inside

My problem is — in creating borders and depth. I'm graphic designer, working in Illustrator and Photoshop, but i don't know how can i realise this task. Please help me - give some advise, please.

Thank you.

Here SVG file: link

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  • $\begingroup$ Hellow and welcome. We have quite a lot of questions covering this already, how do they fail to cover your case? $\endgroup$ – Duarte Farrajota Ramos Nov 19 '18 at 0:25
  • $\begingroup$ @Pavel Is this tutorial helpful to you? He imports a .svg into Blender and extrudes the faces to create depth. Perhaps you could share your .svg and I can see what it capable of it. $\endgroup$ – kaisa Nov 19 '18 at 1:50
  • $\begingroup$ Sorry for late. Thank you. Here is svg file: link In that file black stroke (border) need to be 2 cm higher than red zone. $\endgroup$ – Pavel Nov 19 '18 at 12:34
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I have to run to class, but I'll upload a tutorial to YouTube in an hour for this. If you need it now, here is a test file where I extruded the S.

Basically, I imported the .svg into blender and converted it (Alt + c) to a mesh. Then I extruded the meshes. I used a boolean modifier to delete/hollow out the middle of the S.

Here is a screencast of the process. I will upload a more comprehensive video later if needed.

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  • $\begingroup$ If you can - it realy helping for me. Sorry for my english. But i have a one more question - why .svg importing not correct? line inder "upercharged" must be full width - under "up..." and under "...ed". Maybe i not correct export ? $\endgroup$ – Pavel Nov 19 '18 at 19:55

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