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This problem is a bit tricky to put into a search engine... Anyways, hello!

I've been working on a relatively low-poly human model for a while now, teaching myself how to rig and model and such... Well, I got a little carried away and forgot to unparent the mesh while I edited it. The result is... confusing!

When going from edit mode with the proper shape to object mode, the mesh deforms in some bizarre ways. The left foot merges with the right foot and they both try to revert to how they looked before changes but with many new vertices. My question here is how to get the armature to register the changes!

Mesh in edit mode (How it should look) Mesh in object mode (So horribly wrong!)

Here are the actual bones they should be fitting to (I also edited these while the mesh was parented. Big oopsie.)

Here are the actual bones

I tried to fish around for a solution but the mesh remains deformed in Object mode even if I unparent the armature or disable it and the bones do not want to re-auto weight themselves. The deforms stay in place even if they have an empty vertex group! Also, I can't weight paint because the deformations appear in weight paint as well.

I also have an animation in the Dope sheet, I read somewhere that that might be important.

I would love some help from someone who knows what they're doing

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  • $\begingroup$ could you please share your file? blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Nov 18 '18 at 8:33
  • $\begingroup$ <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=5516" /> Here you go! $\endgroup$
    – beanpuffs
    Nov 18 '18 at 8:41
  • $\begingroup$ It looks like it has to do with Shapekeys, if you choose a value of 1 or if you press on the pin button it will make your mesh go back to normal, but I don't know why as there are no shapekeys in your list, maybe someone will tell $\endgroup$
    – moonboots
    Nov 18 '18 at 9:04
  • $\begingroup$ I tried adding shapekeys at one point a while back just to see how they worked but they never showed up on the GUI- that's odd but fixed the problem so thank you! $\endgroup$
    – beanpuffs
    Nov 18 '18 at 9:08
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It looks like it has to do with Shapekeys, if you choose a value of 1 or if you press on the pin button it will make your mesh go back to normal, but I don't know why as there are no shapekeys in your list, maybe someone will tell.

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I downloaded your file, the issue is indeed from Shapekeys. The reason why you can't see them is that you did a word research of your shape keys, and none of them correspond to, so they are hidden. Sympy remove the research and you will get your shape keys displayed :

enter image description here

Then, if you want your modifications to be definitive instead of shape keys, you simply have to select and delete every shape key, keeping the shape you want to keep as the last to delete. Here I did the manipulations to make the Key 2 as definitive shape:

enter image description here

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  • $\begingroup$ Wow, that's why they were hidden??? Oh well, now I know. Thank you! $\endgroup$
    – beanpuffs
    Nov 18 '18 at 17:03

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