This is for future projects with motion graphics. I wish to mimic below with Animation Nodes. Assistance appreciated. Thanks in advance. .

enter image description here

This below example with little more bounce than the former.

enter image description here

  • 2
    $\begingroup$ You can try to separate each character in different objects and after use the frametime node + math node to define the Z-axis size. $\endgroup$ Nov 17, 2018 at 18:46
  • $\begingroup$ I would have done that, but it becomes laborious to work with long sentences or paragraphs. So, that is why I need to learn Animation Nodes in order to speed up labour. Thank you for suggestions, though. $\endgroup$ Nov 17, 2018 at 20:11

1 Answer 1


Offset the scale of characters based on an inverse delay falloff as follows:

Node Tree

The little bounce can be achieved by changing the delay interpolation into a back one:


  • $\begingroup$ Wonderful. Greatly appreciated. Thank you very much. You are a great help. =) $\endgroup$ Nov 17, 2018 at 20:00
  • $\begingroup$ For everybody, here's a project file (Blender 2.8 Beta + Animation Nodes 2.1.4) with that setup : blend-exchange.giantcowfilms.com/b/6046 $\endgroup$
    – gordie
    Apr 1, 2019 at 11:32

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