i am using blender to create optical settings for my work as an engineer in applied optics. I would like to create a lighting with simulates a display which projects a sinusoidal fringe pattern. I am really new to blender, just worked through the basics - tutorial and i would like to know if it is possible to create such a lighting, without creating like 1024 different planes by hand, and set the emission coefficient to sampled sinus-values.
I would like to just create on plane, and subdivide it into 1024 subplanes, but i cannot set the emission coefficient for this because it is still handled as one object inside blender.
Would be cool if someone can help me with an elegant solution to this.
I try to design an optical setup to measure objects from the industry. I need a certain number of cameras under the same illumination, the camera images should ideally have a maximum overlap of the illuminated object. This is why i use blender to check out different setups and positions for the cameras.
in short: I want to design the optical setup in blender, to reduce the "search-space" in the real world in terms of where to find the ideal positions for the cameras.
this is what the light source should look like