New to Blender here! I'm trying to build a rudimentary race track with Blender 2.79b which currently consists in:
- a square plane subdivided n times to create a terrain which will have bumps
- a track modeled using Array and Curve modifiers that fit to a Bezier curve.
What I'd like to achieve is merging the two planes so that:
- the track will be correctly rendered
- sculpting the terrain will affect the surrounding track
However, I may be going in the wrong direction trying to do this, so I'm grateful for any proposal that is better practice!