i'm quite new, to unreal engine en blender. (installed both 1,5 month ago) and i start working on my first game/interactive experience. and i have run in a lot of problems sinds ;p (of course ;)) but now i have this problem where i can't find a solution to. i'm not quit sure of the problem is in blender or its a problem in the unreal editor. so i hope you guys can help me out with this one. :) here i have a download link to this pictures, blender file & the fbx file: https://we.tl/t-0vUF3JDmJz
so here the problem: i have made this model in blender (image 1A):
a skeleton and a animation with it (image 1B):
witchs i wanted it to import into UE4, and at the first sight, everything lookt alright (image 2A):
but as soon as i start the animation, things started to look really weird (image 3A, 3B & 3C):
i think UE4 or blender has done something really weird with the axis of my bones. and if i take a look at the skeleton tab, i think i can see the axis's of my bones (or the bones them self) out of place (image 4A & 4B):