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I am new to blender. I stumbled upon this on instagram. I want to know if anyone can explain how he did this?

I also want to bend and warp letters ( or shapes for that matter) but when I deform my meshes they just seem to break. I have been looking around a few modifiers (screw or deform) but I'm not sure what to use.

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  • $\begingroup$ So the is problem about achieving that precise animation or correctly deforming text objects ? $\endgroup$ – Carlo Nov 14 '18 at 20:41
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    $\begingroup$ let's say it's just making this exact animation. I want to be able to make letters turn and feel "bendable" like in this animation $\endgroup$ – Juriaan Nov 14 '18 at 20:55
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Here is a way to do it:

  • Create your X object, set its origin to its geometry.
  • Give your X object a Subsurf modifier and a Smooth Shading.
  • Create an Empty at its base.
  • Give your X object a Simple Deform modifier > Twist mode, and choose the Empty as the Axis Origin.
  • Create 3 keyframes through the timeline for the Deform Angle of the modifier, for example:

  • frame 0 = 0°

  • frame 30 = 120°
  • frame 60 = 0°

Now your X object twists, but you must rotate it:

  • In the Properties panel > Object > Transform, rotate your X object on the Z axis, for example:
  • frame 0 = 0°
  • frame 60 = -360°

To do the second twist (on the X axis), just disable the first Simple Deform modifier with a keyframe on its visibility (eye and camera icons) after the end of the twist, create a second Empty on the right or left of the X object, rotate this new empty 90° on the Y axis, give your X object a new Simple Deform modifier with this second Empty as the axis, and again, play with angles, rotation and keyframes.

Also, if you want to move your X object in your scene, parent your X object and its empties to a new empty.

enter image description here

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  • $\begingroup$ Thank you so much! i got the whole first spin to work. I'm trying to figure out how to get the backflip to work, it seems the twist function keeps twisting it along the z axis. do u have a picture where u need the empty to be located? $\endgroup$ – Juriaan Nov 15 '18 at 13:24
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    $\begingroup$ I haven't try the second twist but it should work exactly like the first one except you use a second Empty and other axis of rotation. You should put the second Empty on the right or on the left of the X, exactly as if you rotated you X object 90°, do you know what I mean? $\endgroup$ – moonboots Nov 15 '18 at 13:29
  • $\begingroup$ fixed it! i changed the origin point of my object to it's center like it was in your foto's! now it's spinning properly, thanks! $\endgroup$ – Juriaan Nov 15 '18 at 13:31
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    $\begingroup$ Oh yes of course the origin is supposed to be on the object geometry ;) I've just edited to specify it $\endgroup$ – moonboots Nov 15 '18 at 13:32
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    $\begingroup$ oh yes because you need to rotate the second Empty 90° on the Y axis (also, don't forget to disable the visibility of the first Simple Deform modifier, i.e. camera and eye icons, with keyframes) $\endgroup$ – moonboots Nov 15 '18 at 13:53

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