2
$\begingroup$

I can't get the Rubiks cube cubes to rotate and translate the right way without excessive animation and I'm wondering if there is some way to assign the cubes/pieces a certain path that they can follow but can't leave

$\endgroup$
4
$\begingroup$

Local rotation is your friend!

Here's what I'd do:

  1. create an 'Empty' at the very center of your cubes
  2. snap the 3d cursor to that Empty:

enter image description here

  1. Set the pivot point to '3d cursor':

enter image description here

  1. Choose 'Local' rotation mode:

enter image description here

Then select your face cubes and rotate, using axis-constrained rotation (i.e. only one axis at a time). If you use Local mode it shouldn't matter what crazy orientation your cube is in, your rotation will occur relative to the rotation of the cube:

enter image description here

If you rotate using the 3d Manipulator, it'll stay in Local mode as long as you don't change that dropdown. If you use hotkeys, press the axis TWICE to be in local mode. That is, press 'R', then 'X' once, then 'X' again, to rotate around the X-axis in local mode. You can see in my image those red lines shooting out of the faces that show the axis of rotation.

Hope this helps!

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.