I want to create shoelaces with skin modifier. I use Ctrl-A Y to flatten cross-section, and all looks good, but when I start to move vertices the angle of flattened part gets distorted and it does not confirm to the shoe surface. For curves I would use Tilt to solve this problem, but I do not know if something like this is possible for skin modifier as well.
Is there a 'tilt-like' way to control skin modifier? Am I better off to use curves in this situation?