I'm trying to make a face which has a texture loop quite a few times. However, it seems that UV coordinates can't be manually edited using the UV vertex fields, outside the range [-10, 10]. This seems like an arbitrary restriction, especially given that right-clicking and dragging the vertex in the editor allows the vertex to be moved outside this range.
Have I accidentally enabled something without noticing it? Is there a way to disable this clamping?
Edit: I should specify that the range is using the normalized mode, not pixel coordinates.