I've some experience with Blender (and previously 3DS Max), but I only do something with this once every year.
I have a scene where I want to render somethings outside and other inside, but I am having trouble with the amount of light that I have inside of the building. I know that our eyes can adjust to the light around, and I was hoping that I had a property for the camera to do that instead of tweek HDR sky.
Is the Exposure settings on
Scene property or there exists a better way ?
Outside - Exposure (0)
Inside - Exposure (0)
Inside - Exposure (3.0)
For my lightning settings (Render) I have:
Clamp direct (2.0) Clamp indirect (0.0) Light Sampling Thr (1.0)
I've notice that the noise reduces if I rise Clamp indirect., but also I lose a little bit of direct light. (Exposure: 3.0)
What should be the next step to have better inside light and less noise on render ?
EDIT: End up using Portal Light and increase the
samples in the scene property. It doesn't have so much noise. But I need to bump both HDR
strength and Exposure to 4.