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Dears, I am new to Blender 3D and I am struggling at creating 2D flat objects that have sharp vertices/edges and smooth vertices/edges I create my object, I select some vertices as "sharp" or "crease" but after applying the subdivision surface modifier the entire object is smoothed out, including the vertices marked as sharp. I was not able to find a tutorial.. Thank you for your help.

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    $\begingroup$ to sharpen you need to create some additional edges close to the existing one you want to sharp, I don't think Crease could help with 2D shapes. $\endgroup$
    – moonboots
    Commented Nov 13, 2018 at 12:04
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    $\begingroup$ I think you need to post some images. Also have a look at Autosmooth in the object properties and changing the angle. This works when and object is marked Smooth shading. $\endgroup$
    – rob
    Commented Nov 13, 2018 at 12:18
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    $\begingroup$ Sounds like you should be using Bezier Curves instead, if you don't need clean topology. See blender.stackexchange.com/questions/58626/… or blender.stackexchange.com/questions/55205/… $\endgroup$ Commented Nov 13, 2018 at 13:59
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    $\begingroup$ @DuarteFarrajotaRamos just beat me to it: you want to have a look at 2D Bezier Curves. Although the editing interface is not quite as intuitive or flexible as some other apps, you can soon get used to it .. there's a good little intro video here $\endgroup$
    – Robin Betts
    Commented Nov 13, 2018 at 14:19

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To sharpen you need to create some additional edges close to the existing one you want to sharp, I don't think Crease could help with 2D shapes.

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