1
$\begingroup$

I've made a vase which has 2 handles. The handles were created separately so I wanted to join them and used CtrlJ to do so, with the intention to then trim the unneeded vertexes.

But as I join all in a single mesh there's a change in color, like it's no longer being lit properly. What's causing this and how can I fix it?

Left is Joined Right is not

Left Joined, right not joined

$\endgroup$
2
  • 2
    $\begingroup$ Possible duplicate of Why are some faces in my mesh darker? $\endgroup$ Nov 12 '18 at 12:25
  • 1
    $\begingroup$ In most cases this happens when one of joined objects had inverted (negative) scale, just in case for future handling with meshes. $\endgroup$
    – Mr Zak
    Nov 12 '18 at 14:54
2
$\begingroup$

That's a normals problem. You need to flip normals.

Select the whole mesh in edit mode, then go to mesh, normals, and recalculate outside.

Refer to this: enter image description here

$\endgroup$
1
  • $\begingroup$ Thanks that solved it now I can work on the inside of the vase! $\endgroup$
    – Jeff
    Nov 12 '18 at 4:43

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.