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If we clean all the interface shortcuts, delete all the menu entries, enable full screen and disable overlays, we have a locked viewport.

But if a modal operator is trigered somehow, it can act like a game loop, editing and handling events to other loops.

If the viewport updates fast enough, would we be able to make a simple game even without bge?

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  • $\begingroup$ Short answer yes. I'll throw the scene update handler into the mix as a contender for game loop. An example is how Animation nodes uses the handler to update. Overlays using draw call backs for HUDs etc. $\endgroup$ – batFINGER Nov 11 '18 at 12:49

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