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I need to fix the topology on the seat piece of the scooter here so that there isn't any pinching, but still maintains a somewhat square shape. How would you go about fixing the massive 10 sided (I think) NGon in the screenshot?

The Blend File

enter image description here

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    $\begingroup$ why don't you simply do something like this: zupimages.net/up/18/45/hcu8.jpg $\endgroup$
    – moonboots
    Nov 10, 2018 at 20:26
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    $\begingroup$ also you could separate the meshes, especially when they are completely different objects $\endgroup$
    – moonboots
    Nov 10, 2018 at 20:37
  • $\begingroup$ @moonboots not necessary. That's more work than needs to be done. $\endgroup$ Nov 10, 2018 at 20:45
  • $\begingroup$ actually sometimes it much more easy, for example here I don't see why keeping only one mesh, even if it's a nice challenge $\endgroup$
    – moonboots
    Nov 10, 2018 at 20:47
  • $\begingroup$ Solid objects like this don't need to be separated, though. When I made low-poly chess pieces, I didn't bother with having separate meshes. I think it depends on what the final goal is, too. And for exporting (I'm presuming that's what he'll end up doing), it's not going to work if he doesn't join all meshes together. $\endgroup$ Nov 10, 2018 at 20:51

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