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My FBX file from Blender (as well as the .blend file) comes into Unity with no animation - none of the other forum posts have helped. The animation is very simple - made with keyframes in the dopesheet. What could I be doing wrong?

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You should bake your animations before exporting to FBX using bake option:

enter image description here

this option includes all constraints and even any rig which is done in Animation Nodes addon.

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