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as mentioned in the title I want to export my fire animation as Collada(.dae), but this makes my smoke domain an actual cube. Any idea how to fix this since I dont want any smoke at all? Thanks in advance flame screenshot imported .dae file

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Unfortunately, i don't think that's possible to bake a particle and export it as a collada file. If i'm not mistaken you can export it as .mdd to modo, but exporting it to an external game engine or something like that is not supported

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  • $\begingroup$ Thank you for your quick answer. If I was to fake the fire by using a fluid simulation, would this be supported? $\endgroup$ – EvilMeatball Nov 11 '18 at 10:35
  • $\begingroup$ @EvilMeatball Yes you can, check out this video youtu.be/YTDEdZovHbw it might help you $\endgroup$ – Eduardo Abreu Nov 11 '18 at 11:44

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