So I’m just starting out in Blender - I have 50+ textured and animated models (md3 format) which I didn’t make but need to fix up to render properly in a game engine. I’ve managed to find md3 import/export scripts so have gotten over that first hurdle.
The issue I have is that my models don’t render correctly in a 3D game but in Blender look “correct” when I enable back face culling mode. Can my models be permanently fixed in Blender to in effect replicate this culling of back faces? If so I am sincerely hoping a more expert user can provide procedures on the step(s) involved?
I’m a complete newbie with Blender - I’ve tried to fix my models both in MilkShape 3D (was promising but removed all animations from my md3s) and Misfit Model 3D (no joy). I’ve tried flipping normals and other tweaks without success.