I have an animation that uses the 'make cyclic' modifier for looping. As I'm working, I duplicate my initial key into the position of the final key and vice-versa to ensure that it loops smoothly without hitching.

Problem is, there is a clear deceleration/easing-out as the loop ends and it hits the final key, and a clear acceleration/ease-in as the loop restarts and hits an identical key at the start of the loop. I need to get rid of this ease-in/out on the first/last frame, or else my animations will have an awkward pause at the start/end of each loop.

  • $\begingroup$ Hop into the Dope sheet and select all that object's keyframes, press "T" and select "Linear" $\endgroup$ – Edgel3D Nov 10 '18 at 4:37

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