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I want to make a model whose edges' length (all of them) are always multiples of a certain number.

Later on I want to apply a pixel-art texture and I need to have a 1:1 relationship between the texture and the model so there is consistency in the size of the pixel across all faces on the model.

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  • $\begingroup$ Can you elaborate on what you are modelling? For example sake how would the UV sphere be handled, with sides that are trapeziums? $\endgroup$
    – batFINGER
    Commented Nov 10, 2018 at 8:26
  • $\begingroup$ This is what I'm currently modeling using this tool as a first approach. I quickly realized that applying directly this tool has the problem I stated (I think you can notice in the image) so I haven't really thought how a UV sphere would be handled. Maybe I will just try to map it as approximate as possible to make the 'pixel inconsistency' as less noticeable as possible. $\endgroup$
    – RabidTunes
    Commented Nov 10, 2018 at 12:56

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You can use the snapping features and align all your vertices to the grid. If your edges are not aligned to the grid you can set the edge length in different ways like described here.

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