0
$\begingroup$

After parenting an armature with my mesh (using automatic weight), a part of it deforms when an unrelated bone moves even though that part of the mesh is not weight painted (its completely blue).

What could be the reason for this?

I have successfully rigged many models created by other people with no problems so maybe something is wrong with my model.

$\endgroup$
  • $\begingroup$ If Weight Painting doesn't work, you can make some corrections with the Vertex Groups assignments $\endgroup$ – moonboots Nov 8 '18 at 13:19
  • 7
    $\begingroup$ Possible duplicate of (Rigging) Why are some of my vertex groups affecting blue areas? $\endgroup$ – Sazerac Nov 9 '18 at 1:05
  • $\begingroup$ please next time use the question's editor image tool as it embeds images in a permanent way, thanks. $\endgroup$ – m.ardito Dec 19 '18 at 20:11
0
$\begingroup$

Select a vertex which has unwanted movement and check in the "N" properties panel which are its weights, then clear out the unwanted weights, even if they look "blue" in weight paint mode.

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.