Hey there :D I want to make a little card. So far so good: I imported the image as a plane in blender but now I want more texture on the card like roughness on the white paper, metalness/ shinyness on the orange color.
Btw: The card is for history class about the Communism. Could someone please help me? Thank you :D
- In your image editor select corresponding color on your card and make black and white mask for metal, where white is metallic part.
- Invert that mask for roughness map (or make new mask for more control).
- Modify your card material in node editor to use principled shader, where base color connects to your original image.
- Use your metal mask for metal, rough mask for roughness.
If you want to get more adventurous, you can make a 3rd mask where you set your 'paper' material with fine-grain greyscale noise, and you can apply it with bump map.
Your final shader would look something like this (notice non-color data
for masks):
If you find some masks give too strong/weak effect, you can use ColorRamp
from Convertor
menu for fine-grain control.