I don't know why this is made as it is because it's totally not making ANY sense and broken as well. Why is scale a multiplication factor instead of a representation of real world values? [Metric system:] Why is a cube 2 meters at a scale of one? I chose metric and set the unit scale to 0.5 so it would actually be what I enter it to be, but this blender is doing what it wants. First it acts like I want. Doing a cube of 20 x 12 x 1 meter works. Then I save everything open the project up a day later and when I add a second cube of the same size, it's not the same size as the object I created a day before. Even though the settings are still the same (metric and unit scale of 0.5). I can't believe that crap. i mean I understand it in a game engine like unity or unreal engine to be a factor instead of a unit, but not in a 3D modelling tool -.-
what is also not understandable is that when I create a cube of height (z) 4, I actually have to put in 4 into the location z field so it is on top of the grid even though the origin is in it's middle. so actually shouldn't i have to enter for the location just 2...
Is there any way to correct this so scale can actually be set in meters instead of a multiplication factor??? Can't understand that implementation at all, especially annoying when it's not working as it should