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Just curious how I would make each of these faces a separate, movable, solid, rectangle. Attempting to make a wooden shack. Thanks everyone :)enter image description here

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    $\begingroup$ if you want to separate tow faces you can select the edge between them and press V $\endgroup$ – moonboots Nov 5 '18 at 23:09
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    $\begingroup$ The general tool to split. 'Rip' edges is V on the keyboard. You can split multiple edges at once, but if there's one that can't be ripped included in the selection, it won't play. So don't include any edges that are not shared by more than one face. $\endgroup$ – Robin Betts Nov 5 '18 at 23:15
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Here is a non destructive technique I like to use that works for simple cases, when you don't want to break the model apart or need to separate into different objects.

  1. Add an Edge Split modifier to your base mesh
  2. Solidify it a desired distance
  3. Now add a Bevel modifier and limit it to Angle
  4. Enter Edit Mode, select and the desired edges
  5. Press Ctrl + E and Mark Sharp
  6. Adjust Bevel distance as desired, if necessary disable Clamp

enter image description here

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Select your wall, hit CTRL+E (Edge Split), then hit P separate by loose parts.

The gif cut off the options but thats all I did.

enter image description here

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