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enter image description here

I tried smoothing it out, but it still there. How do i get rid of it.

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  • $\begingroup$ Are you using subsurf? $\endgroup$ – AshKB Nov 5 '18 at 19:02
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    $\begingroup$ please share this part of your object so that we understand its topology: blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Nov 5 '18 at 19:33
  • $\begingroup$ Generally its not just a case of adding a subsurface modifier it depends on the topology and what you are trying to achieve. By adding a subsurface modifier to the above it will round the edge completely as there is not control loop to stop it. A bevel modifier with shade smooth possibly or work on the topology. $\endgroup$ – barkest Sep 17 '19 at 17:26
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If you are sure that there is no edge separation in that part just press 'smooth' button in tools panel.

enter image description here

If your surface is flat, your model would be cleaner if you check that in that broken part, all of the vertices are placed in the same plane.

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