In the Dopesheet, I had an animation. Now for an unknown reason, the armature bones move but the object does not, LocRotScale wise. While I can perform the steps of moving my object in OBJECT mode, and inserting or replacing a keyframe, it is updating all the keyframes. As if there were no keyframes. I can't keyframe any rotational or positional motion. Armature keyframes are still moving, but all motion associated with the armature itself... it's lost. The keyframes are there, but they're all the same, and I cannot change them.

Here's a video of my screen. https://vimeo.com/298955191


1 Answer 1


In the Dopesheet tracks, you've disabled the speakers icons (Do Channels Contribute to Result), it mutes all the keyframes of the track, therefore you can't see the changes you've made, so it's going to be a bit messy in your scene now that you'll reactivate it

enter image description here

  • $\begingroup$ 1) IDK what Speakers have to do with anything? There may be some guide audio left in this file from before but it's not relevant to anything I'm doing now or the problem at hand. (Question for another place: why are there audio speakers in a LotRotScale track??) 2) The LocRotScale is Locked but you can unlock it and should get the same result. I was checking that. Thanks $\endgroup$
    – bkat
    Nov 5, 2018 at 22:47
  • $\begingroup$ it's not for audio, it's to mute the keyframes $\endgroup$
    – moonboots
    Nov 5, 2018 at 23:02
  • $\begingroup$ And that's the answer. Holy crap. Thank you. $\endgroup$
    – bkat
    Nov 5, 2018 at 23:09

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