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I have a complicated rig where the end bone in an IK chain needs to exactly copy the transforms of a separate control bone, so i can't have a target bone because that would mess up the "copy transforms constraint" and I can't just make that end bone the target for its parent because the end bone needs to stay connected to the parent and needs to have IK rotation limits.

Ultimately what I want is an IK chain where the end bone that has the IK constraint is the controller for the IK chain rather than being controlled by pointing to a separate control bone.

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