I want to create a text animation in blender. I'm trying to reduce the number of faces in my mesh. I'm having a lot of trouble adding faces to certain letters after I have gotten rid of some of the edges. For example, when I try to fill the letter "A" the entire letter including the negative space is filled. I've tried ripping and separating the match but I haven't had much success. I'm trying to mimic a YouTube tutorial but I'll never get to the end if I can't get the mesh straight.

I've included a screenshot of my project and a link to the video. My knowledge of edges vertices and faces or lack thereof is probably was giving me trouble.

I appreciate any assistance that you can give me BLENDER WORK SPACE



The problem is that if you try to delete too many edges on this kind of shape with a hole, Blender won't be able to understand what he's supposed to fill and what is supposed to be a hole. So keep the necessary edges. For example here are a try with an O with two different topologies:

enter image description here

  • $\begingroup$ Are you saying that I need to create two separate meshes to make one letter "O"? I am relatively new at this so you may have to dumb it down. Thank you. $\endgroup$ Nov 11 '18 at 19:24
  • $\begingroup$ no I mean you need to keep some edges so that Blender understand what is supposed to be filled and what is supposed to be a hole. In the first solution I kept only one edge and it doesn't work because it doesn't understand that there is a hole $\endgroup$
    – moonboots
    Nov 11 '18 at 20:24
  • $\begingroup$ I tried to recreate when you did, but failed. How did you create the 2 vertical edges. I used the knife tool and ended up cutting the entire object including the doughnut hole in half. I put one circular mesh inside a second mesh. $\endgroup$ Nov 14 '18 at 1:43

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