You can't set tangential distortion ($p1$,$p2$) through the interface. Only radial ($k1$,$k2$,$k3$)
To set camera intrinsics load a video file or image generated with the known camera and lens in the Movie Clip editor
Int the Track tab you will find the camera and lens settings. Set Lens size in mm or pixels, Image center, sensor size and distortion coefficients.

Then use the compositor use a Distort-> movie distortion node. Set it to use the distortion information from the clip loaded in the movie clip editor.
There are two modes on the movie distortion node: distort or undistort.
So you can choose to undistort the video or images from the camera, or distort the images generated on blender's camera to match those of the real camera.

Note that there is also a lens distortion node in the compositor, but that is meant more for "artistic" purpose and has no way to set precise camera intrinsics.
I'm not aware of any built in way to distort the camera directly in the 3D environment and the viewport, only the rendered pixels of the image can be distorted as far as I know.
Note also that a lot of 2D software that deals with lens distortion uses the maximum dimension of the image to convert pixel coordinates to normalized ones, and blender uses normalized image coordinates (aka measured in -1 .. 1 space, not in pixel space)