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New in the blender community, i've got one question about the camera settings. Here's my problem, in order to do video mapping on stage for an event, i would like to do a render of my scene in an aspect ratio of 16/10 and not 16/9 (default).

I use the camera on blender as my video projector would stand in real at the event.

Maybe i should use an internal ratio directly on my graphic card, or maybe there is settings that i don't see in blender ?

Hope my english's fine, Hope that you got answers

Thanks

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  • $\begingroup$ Have you tried entering the actual dimensions of the rendered image in the render settings? $\endgroup$ Commented Nov 1, 2018 at 18:31

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Go to the Properties Panel and open the Output Tab.

Locate the Dimensions Panel. You can set the aspect ratio by setting the X and Y resultion of the image.


(source: blender.org)

For a 16:10 aspect ratio, you could choose the following dimensions: 1920 x 1200.

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  • $\begingroup$ Thanks a lot, it work ! It was so obvious that i missed it. $\endgroup$
    – StanSch
    Commented Nov 1, 2018 at 16:20
  • $\begingroup$ @StanSch You're welcome, if this answer solves your problem, you can mark it as accepted by clicking the green tick symbol on the top left of the answer. $\endgroup$
    – Leander
    Commented Nov 1, 2018 at 16:22
  • $\begingroup$ Thank you, know i know for sure i will use blender in my workflow. I thought that there was some tools missing, but know i see ! Maybe that i'll post a link of my work. $\endgroup$
    – StanSch
    Commented Nov 1, 2018 at 16:29
  • $\begingroup$ You're welcome. Now I only need to teach my script how to do mathematics :P $\endgroup$
    – Glorfindel
    Commented Jul 25, 2019 at 9:57
  • $\begingroup$ But if you use the video editor, the width/height in pixels are the ones to change to stretch/squeeze the final render... $\endgroup$ Commented Aug 23, 2019 at 2:53

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