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I know the material design looks like a mess somehow but hope someone could explain why the RGB Mix Node (bottom with a factor of 0.1) does not affect the bump of the final material as expected.

In fact when I display this node on the object using NodeWrangler and move the factor I could see that everything works, ie. Musgrave starts to appear on the object as much as I raise the factor, but ... when the final shader is displayed, height of the bump is still the same no matter the factor - 0.1 makes the same bump as 1.0 - why?

Sincerely, Jan

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  • $\begingroup$ Because the low strength in your bump node is cutting it down? Turn the bump strength up to 1.0 and what do you get? $\endgroup$ – sambler Nov 5 '18 at 5:00

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