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enter image description hereenter image description hereenter image description hereenter image description hereHaving trouble with blender. I had just managed to make a material on the walls as pictured, iridescent and shiny. I have somehow messed with the nodes and now it has turned black and looks completely wrong. I will attatch pics of before and after and the nodes. Could anybody tell me which part I have tampered with to ruin the image? desperate to get the original material back as I have a deadline tomorrow. enter image description here

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  • $\begingroup$ it would be better if you can add your blend file or post pics of your material set up. $\endgroup$ – icYou520 Oct 30 '18 at 22:31
  • $\begingroup$ sorry they should be there now!! $\endgroup$ – Jack Jonny Killick Oct 30 '18 at 22:35
  • $\begingroup$ Try getting rid of that glossy node connected in the volume socket $\endgroup$ – icYou520 Oct 30 '18 at 22:36
  • $\begingroup$ I have tried that and still not working :( $\endgroup$ – Jack Jonny Killick Oct 30 '18 at 22:45
  • $\begingroup$ ok give me a sec. Trying to recreate $\endgroup$ – icYou520 Oct 30 '18 at 22:46
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Here is a much simpler node set up for you.

Essentially all you are seeing is the noise texture. You dont need all that other stuff.

Also the sockets have to plug into the same color (you can break this rule sometimes, but not in your case.)

enter image description here

enter image description here

You can use something other than a noise texture to have a different type of bump.

enter image description here

Or even better just use this set up since you want shine and bump. enter image description here

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  • $\begingroup$ You have absolutely saved me. Thank you so so much you legend $\endgroup$ – Jack Jonny Killick Oct 30 '18 at 22:55
  • $\begingroup$ No problem, please mark it as accepted so it helps others, also the bottom node set up is if you wanted a little bit of shininess on the walls. $\endgroup$ – icYou520 Oct 30 '18 at 22:59
  • $\begingroup$ Sorry one more question before I accept it. How can I make it look more like bumpy shiny glass? I turned the roughness down to 0 of the glossy, and mode to sharp. Hasnt really done much. $\endgroup$ – Jack Jonny Killick Oct 30 '18 at 23:06
  • $\begingroup$ updated with new image $\endgroup$ – icYou520 Oct 30 '18 at 23:12
  • $\begingroup$ also I probably should have plugged that purple bump node into the purple layer weight node to be more correct, but it wont matter much. $\endgroup$ – icYou520 Oct 30 '18 at 23:20

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