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https://i.sstatic.net/hQoXX.jpg

I've tried making this handle using a bezier curve but it doesn't come out rounded, it's flat. Is there a way to make this rounded rather than square?

Something like this: https://i.sstatic.net/pHOTs.jpg

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Here is a quickly made version: begin with a cylinder (16 vertices for example), in Object mode give it a Subdivision Surface modifier and press Shading > Smooth in the Tools panel to smooth the object, then in Edit mode create Edge Loops (ctrl R)where you need to increase or decrease the radius, pull or push some vertices with the Proportional Editing Mode on, etc.

enter image description here

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