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I created a mesh in MakeHuman. For Unity I need an armature, but it needs to be fit inside the mesh. My mesh is in a weird position (not the T-pose) and I just cannot get all the fingers and joints to line up. Is there a way to make an armature automatically fit inside a mesh?

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MakeHuman is able to export a fully rigged model, just enable the the option in the export settings:

enter image description here

The complete process (including unity) is described here Unity Import Using Blender and Rigify

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