I created a mesh in MakeHuman. For Unity I need an armature, but it needs to be fit inside the mesh. My mesh is in a weird position (not the T-pose) and I just cannot get all the fingers and joints to line up. Is there a way to make an armature automatically fit inside a mesh?
MakeHuman is able to export a fully rigged model, just enable the the option in the export settings:
The complete process (including unity) is described here Unity Import Using Blender and Rigify