I am currently trying to make a rig for a project involving 2D planes to create some kind of equivalent of DragonBones in Blender (I'm working on Linux and DragonBones isn't available there plus I thought this'd be a good way to learn rigging). I am using inverse kinematics and managed to use the "Inverse Kinematics" tab to have my bones only rotate around the x-axis. It worked quite well but on certain angles, the bones would bend the wrong way. I decided to add a pole target to fix this and it kinda does but apparently using a pole target nullifies the effect of the "Inverse Kinematics" tab and now I have my bones rotating in ways that I don't want them to.
Does anyone know how I could have both a pole target (or any way that wouldn't make the bones suddenly bend the other way) AND restrict the rotation around the x-axis ?