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I just was able to start up Blender 2.8 with some of the example projects on the website, and I'm able to pan around and see the real-time render in the viewport, but how can I OUTPUT this real-time render to a PNG sequence? I'm pretty sure it's possible, I was reading that its done the same way as an openGL render was done in 2.79, but I don't see the same settings anymore in the alpha version, and openGL is a seperate render option now...

SO: How can I render IN REAL TIME (almost at least), the same thing I see in the viewport, as an output of PNG files ? (NOT the simple F12 way unless theres a way to majorly speed that up)

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  • $\begingroup$ I have no clue how to do it in Blender. But I would screen record in fullscreen mode $\endgroup$ – Bigfoot Blondy Oct 29 '18 at 3:50
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    $\begingroup$ @user2016831 Blender 2.8 is not yet released. JtheNinja has a good point. Changes are expected. I also think this question has little value for the community. It might also be interesting for you to know that Blender does not belong to one single company as well and is not much of a product in a traditional commercial sense. It might be useful for you to research a bit about the concept of free open source software. Blender being open source is the reason you are able to get experimental unfinished versions to play around with as well. $\endgroup$ – Martynas Žiemys Oct 29 '18 at 6:02
  • $\begingroup$ @MartinZ BTW I found the answer its under view--viewport render...............................................................................................................................................................................................................................................................r...................................................................................... $\endgroup$ – bluejayke Dec 31 '18 at 22:08
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What you might want to try is to render it using Eevee. You select Eevee as render engine and then you can render your sequence as you would in cycles, just in real-time (or close to it).

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  • $\begingroup$ Dude that's what I've been trying to do the whole time... It's true that EEVEE renders in the VIEWPORT in real time, but I need a real time OUTPUT, that's the whole question; realtime viewing is worthless if you can't actually save it (in 1920 by 1080, meaning not just "recording" the screen..) $\endgroup$ – bluejayke Feb 25 '19 at 1:49
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I think what you might want is to go to 3d viewport -> click on "View" and "Viewport Render Animation"

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  • $\begingroup$ Yes Ive been doing that, but even that is extremely slow relative to the actual viewport $\endgroup$ – bluejayke May 17 '19 at 0:08
  • $\begingroup$ Well, I don't know of any other option, probably only with a script $\endgroup$ – Cristiano Ferro May 20 '19 at 8:13
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    $\begingroup$ yes ive been trying to make that script blender.stackexchange.com/questions/128174/… $\endgroup$ – bluejayke May 23 '19 at 4:59

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