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I created the wall with the Archimesh plugin, then I want to disconnect it and edit it like any other object manually.

How can I do it?


I will try to explain, although it is difficult in English. It is necessary to “free” the wall from the plug-in so that it can no longer change it by accidentally clicking on the parameters of length, height, etc. I created 2 walls, and extruded inserting one of them manually. If I accidentally click on panel right on walls height, length, count e.t.c. my manually editing will be destroyed. enter image description here How to avoid it

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  • $\begingroup$ It should be its own object, do you mean it's attached to other Archimesh objects? Is it parented to anything in the outliner? $\endgroup$ – SilverWolf - Reinstate Monica Oct 27 '18 at 20:46
  • $\begingroup$ @SilverWolf, I extended my question. $\endgroup$ – user3488795 Oct 27 '18 at 21:10
  • $\begingroup$ I didn't know Archimesh even had that panel, neat! $\endgroup$ – SilverWolf - Reinstate Monica Oct 27 '18 at 22:06
  • $\begingroup$ In fact its a Custom Property so to remove it You need a python scripting I belive. Dunno if the "answer" below is of some help but I want to suggest the same ... sadly I think You mean when U change it by accident without realising it right? Then UNDO is not a solution... Check this: blenderartists.org/t/removing-custom-properties-from-objects/… $\endgroup$ – Jan Matys Oct 27 '18 at 22:10
  • $\begingroup$ @SilverWolf, I to didn't know Archimesh even had that panel. I create this manually. By Insert (I key) and Extrude (E key) commands. That's the question, I don't want the plug-in to be able to walt more on the wall $\endgroup$ – user3488795 Oct 28 '18 at 8:26
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Unfortunately, I don't know how to unlink it from the Archimesh tools. But it is worth noting that if you make a change by accident, undoing the change will get you back your custom modifications.

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  • $\begingroup$ Imo it was meant as an accidental change without knowing it. $\endgroup$ – Jan Matys Oct 27 '18 at 22:14

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