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Like the title says. I have two bones which each belong to different armatures. For exporting purposes, I need to have both bones in the same armature. However, when I join the armatures, one animation is lost. Pasting keyframes does not attribute to individual bones so that messes everything up. Help?

Thanks

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Whoah I had to paste together a bunch of answers online but heres a start to doing just this:

create a new bone in the armature and use bone constraint to copy whatever attribute you need from the other armature bone. Then in pose mode, do pose -> animation -> bake action and THEN select

only selected visual keying clear constraints overwrite current action - thats the one that missing from most answers online

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