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I've tried a few times with different methods but I can't seem to get the deform cage right.
Is there a way to cover the mesh with the cage.
Sculpting seems to get the best result for me
asked Oct 26, 2018 at 19:29
If it's too hard to deal with only one cage, you could deform your mesh with 2 different cages and 2 different Mesh Deform modifiers:
- Select your body mesh, enter in Edit mode and create 2 different vertex groups, one for each leg.
- Create 2 different cages, each one will encage one of the 2 legs.
- Give your body 2 Mesh Deform modifiers. For each modifier choose one of the cage and in the Vertex Group field, choose the corresponding vertex group you've created for each leg.
- Click on the Bind buttons.
- Now each cage deform only a part of the mesh.
answered Oct 27, 2018 at 8:31
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