# How do I move the pivot point of a given object manually, using the blue/green/red arrows?

So I want to not just center the pivot to the Mesh (which was possible using this menu) but also to the bottom of the object, where it touches the grid. How do I do this manually or by entering values by hand into a box?

• About entering values by hand: "N-panel" provides coordinates for 3D cursor, once you've entered desired numbers, choose "Origin to 3D Cursor". – Serge L Oct 26 '18 at 16:59
• You could use the way Bigfoot Blondy provides or use a slightly easier method in fact (mostly possible)... Choose the vertice (vertex) where You want to add the Origin in edit mode. You could also choose more vertices and use the center of the selection. Now continue with his step 2 and 3 - DONE. – Jan Matys Oct 28 '18 at 3:34

The best way I can see is so:

1. Create an empty and move it to the position of where you want the object origin
2. Press Shift S --> Cursor to selected
3. Select your object and go to: Object --> Transform --> Origin to 3D cursor

Ta Da, Magic :-)

Hope I helped and best of luck,

BFB

if you open a console and run this command you'll move the cursor to the center of the scene, so you can set manually were you want the cursor to be by canging x y z values

import bpy # in case you want to make it a scipt

x,y,z= 0,0,0          # change the 0 's here to your custom position
bpy.context.scene.cursor_location = (x, y, z)


:)