I have set up an array modifier and a bezier curve which the array is following. My spheres aligned themselves in a straight line for the length of the curve, however they are not following the curve exactly.

Array not following curve

This is not a duplicate. I have followed every answer of the already posted questions and none of them worked.

  • 1
    $\begingroup$ yes please share your file here: blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Oct 26 '18 at 15:29
  • $\begingroup$ The file doesn't show up in the questions although it says it uploaded. $\endgroup$ – Valentin Walter Oct 26 '18 at 15:42
  • $\begingroup$ I guess you have to edit your question and copy paste the link $\endgroup$ – moonboots Oct 26 '18 at 15:44
  • 2
    $\begingroup$ Fit to curve in the Array modifier is only used to get the length correct. If you want the array to curve with the curve then you need to add an additional Curve Modifier. $\endgroup$ – rob Oct 26 '18 at 16:16
  • 1
    $\begingroup$ You need to remove the Radius check from Curve deform. Then just adding a Curve modifier and setting the curve will make your array follow it. $\endgroup$ – rob Oct 26 '18 at 16:23
  • Add a Curve modifier and, in this modifier, choose the Bezier Curve as the Object
  • You've changed the radius of the curve vertices, so select the curve, enter in Edit mode, select all, open the 3D view properties panel on the right of the 3d view (press N), and in Transform choose a Mean Radius of 1

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.