I have a simple character, who has simple animations. In the logic editor, I have a Keyboard sensor (W) > And controller > Action actuator set to Loop stop.
I did the same with another keyboard sensor (S). When I play the game and use W it's fine, and when I use S it is also fine. But when I press both of them (W+S) and let go of only one of them, the animation stops.
This only happens when I wait for a second after pressing one (W or S) and then press a second. In other words, the game is fine until I press 2 of the functions at once.
How can I let both W and S work fluently with Loop Stop enabled?