I have an animated mesh with the wave modifier. I want the mesh to be frozen in a certain point in time after it animates for a bit with the modifier.
I thought if I keyframed the speed value to 0 it would make the animation stop but it doesn't work like that at all.
Other way I can think of is to apply the modifier, but then I wouldn't have the animated part.
EDIT: I have 500 objects with a shrinkwrap constraint that has the wave mesh as the target. This makes it impossible to use the solution of duplicating the wave mesh and keyframing a switch of the animated to the static geometry (as suggested in the comments) because the target of the shrinkwrap can't be animated.